Rachana Solanki

TeachGreen
A tablet application for a elementary students, with the hope to instill positive recycling habits that they will carry with them into their adult years. Along with the positive habits, it has educational features and gamification.
(October 2017- November 2017)
Motivation
Indiana University (IU) takes it upon itself to challenge its students to think about how to fight wicked problems such as environmental change, precision health, and addiction. Team Romeo has decided to join IU in the discussion of environmental change.
Stakeholder
Interview
Persona
(Understanding
the user)
Empathy
Map
Brainstorming
Storyboarding
We began with interviewing local residents of Indiana to know and understand their viewpoint on Climate change and the reason for the same. What the steps they are currently taking, what is restraining them from recycle waste and what steps in future can make this world a better world to live in. And later conducted the Secondary research to know the existing facts and approaches.
Problem Space
Design a solution using technology to lessen the effects of climatic change that we are currently experiencing.
Empathize

Primary Research



Through initial interviews we found - Adults were not motivated to recycle, did not know the seriousness of recycling. Adults are not in the habit of recycling; and don’t see the need to change. Necessity to instill positive habits upon children who can carry it with them to adulthood.
Secondary Research

Key Requirements
Our findings from the research (Primary & Secondary) showed that many people are not aware of what to recycle, why it is important to do so, and lack motivation to do so. So for this project, our key requirements that we focus on are as follows:

Target User group
To approach this problem the key qualities that we were looking for were Motivation , Enthusiasm, Concrete Operational Cognitive Stage and less responsibilities

7-12 Years Old
Enthusiasm
Concrete
Operation Stage
Motivation
Less responsibilties



Ideate
Persona Stories
We brainstormed around 40 ideas during our brainstorming sessions and based on feasibility and Cost we shortlisted to 2 ideas.
Idea 1
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Tablet Application + wristband + Smart recycle band
Idea 2

Recycling options - bins, recycle truck and recycle centre serving different neighbourhoods
Selection Process
Facilitate
Educate
Motivate
Idea 1



Idea 2

Low-Fi Prototype





Hi-Fi Prototype


Onboarding Screens
For the first time users gives a brief introduction what is TeachGreen - its goal, how to play and how will the user benefit from.
Game-level Map
Game level map showcasing the next challenges and how far is the finish line. The challenges are divided into two types the Reds and Blues.

Leaderboard
Leaderboard showcases where does the user stand in this game and if any relevant titles/awards received based on his/her game performance.
Rewards
Based on the coins and keys collected by the user, the user can enjoy various different types of rewards which will be updated time to time.


Reflection
Build a basic hardware and integrate with our high-fidelity tablet application to better demonstrate the concept. Based on the results from usability test conducted with potential participants, re-iterate the high-fidelity prototype.











