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Episode

OVERVIEW

The Episode app is a mobile application which works as a storytelling network and platform. Episode has two major parts: -

1) Storytelling platform

2) Create your own story

It features interactive Hollywood stories, entertainment of TV and movies. In Episode, your choices decide the path of your story.

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MOTIVATION

Episode creates a platform which lets you live dream stories. You get to style your character, be part of your favorite stories and also have the opportunity to explore different story directions based. I choose this game to redesign as I really like this game (Episode, especially the novelty of the concept. The motive was NOT to say the current version is not good or anything negative. The purpose was how can I apply my Psychology course learnings through recommended design/redesign.

CRITIQUE

The school assignment was to critique the selected game using psychology ideologies and redesign based on the Critique to improve. 

Player - Novice to the Stories

Less Engagement

REDESign GOALS 

Defined clear Goals - what I want the game player to achieve/experience and the suggest recommendations accordingly. And keep constantly reminding what user experience I wish to achieve. 

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Meaningful Experience:

I want the players to learn and develop a skill. 

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Meet Expectations:

Have clear goals and meet the expectations of the players. 

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Improve Engagement:

Make the engagement more exciting and less monotonous. 

REDESIGN 

Audience - From an article by Allen Bevans on “Who plays mobile games?”
FLOW CHART Redesign.png

User Behaviour:

The redesign has two status/behaviours — Original and Twisted. 

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ORIGINALS

Learn about the Original Story, characters and the plot. Aimed at giving Competence and Completeness to the player.

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story - gif.gif

Modes:

The player enters in the "Super-sane" mode on answering the riddle correctly 6 times. All then the player has to do is sit back, relax and watch the entire story like a movie. 

TWISTED

Twist and Explore the stories and discover different story ends. Aimed at giving the Autonomy and Competence to the player.

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Autonomy:

The player is the given the freedom to enter the dialogues on indefinite intervals. With the aim to achieve more focused attention. It also give suggestions if the player does not wish to go creative. 

Rewards: On appropriate and good dialogue input, the player would be awarded with +1 Gem.

Punishment: On usage of Hate speech in the dialogue input, the player will be punished with deduction in the Lifeline. 

 

Profile:

Based on the dialogue input in the Twisted —  user behaviour. The Personality map of the player will be generated. 

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Mini Challenges:

In the Twisted —  user behaviour, the player will be introduced with different mini challenges like dancing and singing at indefinite interval. To bring more Competence and Flow in the game.

dance 1 with M .gif
Dance 2 with M .gif
Sing with M.gif

REDESIGN: Other elements

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Characters:

In both Originals & Twisted —  user behaviour, the player role play any one of the lead character.

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Punishment:

In the Twisted—  user behaviour, on usage of Hate speech the lifeline declines. Hence, Lifeline was introduced for negative reinforcement.

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© 2020 Designed by Rachana Solanki

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